Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright). You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). ![]() * If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. * If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files. Contributing content to the original game is most welcome, and the most productive way of working with the community. * You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). This means that you have roughly 3 options: If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. You may play Cube 2: Sauerbraten for any purpose as long as you don't blame the authors for any damages incurred. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers. You may re-compress using different archival formats suitable for your OS (i.e. This site or product includes IP2Location LITE data available from. ![]() If you have questions, suggestions, or bug reports, create an issue on GitHub or join us on Discord. Got any questions about the Tracker Check out the FAQ page and see if your. The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. Global server and player stats tracking for Cube 2: Sauerbraten. The radio buttons in the center determine the team to which the skin will be applied.First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the ). The four circles are base textures in which the colors will be applied, the first three represent the original skins of each team, the last one is a completely white skin. When I did that, I decided to start the game, after that it starts up like normally, then it has a texture spaz up, then a window appears saying. Paint Bucket: Apply the color and texture of the selected part to all parts.Ĭolor Picker: Select a source part to copy the color and texture to the target part. Just Copy the file into your Sauerbraten\bin folder and overwrite the existing one. To open the menu type /skincolorizer in the game's chat console (T key by default).Īlternatively to step 3 you can type the command /notepad autoexec.cfg during the game to open the built-in text editor. Game of GitHub - plays Game of Life in any GitHub profile. Use this project as mapping and scripting reference for Cube 2: Sauerbrat. Originally intended to result in a full custom campaign but currently halted. It will extract (virtually) the zip and run its configuration file (skincolorizer.cfg) whenever you start the game. Cube 2: Sauerbraten - A free multiplayer & singleplayer first person shooter. Cube 2: Sauerbraten custom single player map. Find your autoexec.cfg file or create a new one (also in one of the root folders), open it in a text editor and add the two commands:Īddzip skincolorizer.zip exec skincolorizer.cfg.Move it to the root folder of your Sauerbraten (the home folder or the main installation folder).Download the skincolorizer.zip (without extracting it).Skin Colorizer adds a menu to Sauerbraten that allows the colorization of individual parts of a playermodel without requiring a modified client or image editors.
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